I am a graduate from Vancouver Island University with Bachelor of Science Degree in Computing Scince. Before attaining a higher degree, I aspire to be employed in the web/network programming or game development industries where I can solve problems in any context. My work experience at Pixelstream Communications has me versatile in video codecs, agile problem solving, and documentation writing. I put my best foot forward to help accomplish goals and targets in the correct way. I never want to stop learning, so research and development is desirable. From a solo programmer through paired with another and up to a full commercial team: you can trust me for any assignment, and I will deliver the result in a prompt manner.
Soft body objects floating through 2D space. Subject to exagerated gravity and artifically created boudries.
This is a low fidelity prototype for a voice activate workshop. Use speech to highlight tool locations around a shop.
Game of Life with AI
The purpose of this project is to extend the range of knowledge in the processes around simple survival strategies, and the results are delivered in both visual and summary of statistics. The standard way of thinking about a survival strategy has been oriented around short term goals and benefits seen in natural environments with natural beings. However, Machine Learning and Predictive Data Analytics, the rational decisions of choosing paths(plans) to target features can be rationalized further into the future with greater detail and certainty. With particular environments and agents, a simulation can accelerate our understanding of the issues of synonymous situations in the real world. To keep things simple for now, one arbitrary environment(Game of Life) and agent(Intelligent Pixel) will be studied.